attribute vec3 a_posL;
attribute vec4 a_color;
attribute vec2 a_uv;
uniform mat4 m_matrix;
uniform sampler2D u_texture;

varying vec2 v_uv;
//varying vec4 v_color;

void main()
{
vec4 posL = vec4(a_posL, 1.0);
//gl_Position = posL;
gl_Position = m_matrix * posL;
//v_color = a_color;
v_uv = a_uv;

}
   